Tag: Adventure Log

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  • Apocalype Begins

    The party found themselves in the crowd during the [[:the-mad-prophet | The Mad Prophet's]] rant in Nigburg as detailed in the Apocalypse subheading of the [[Historical Setting]] page. They were not acquainted with one another, it was simply a matter of …

  • The first outing

    Communication with the outside world was very sparse, and every day [[:steve-the-lesser | Steve the Lesser]] would inform the Godsmen of the outpost that there simply was no work. In truth, he was scrambling behind the scenes to reestablish communication …

  • Through the Waterfall

    h6. Notes Mostly They go in and mike dancing lights. He points out strange coloration of the moss, they get shocked by a lizard. M: "You bring a torch?" They go in and attempt to swim through an underground underwater area. Josh sucked under: …

  • Haunted Church

    h6. Notes Resume: Jon notices nothing. Bimberg lays down b/c he's out of breath. Jon hides. Jon fort saves. B: "this nigga's herp derp." Jon gets tainted for Crazed. Scythe provides a light source. They come upon a creepy sacrificial area. …

  • To Sea

    h6. Highlights Night planning with [[:captain-ahab | Ahab]] reveals they travel to the [[Isla de Frie | Isle of Freedom]]. He mentions monster hunting. The crew eats and sleeps. During the huge ass storm. Jon throws up, mike casts spells to fuck …

  • Water Adventures

    h6. Notes With Ahab the team set out from [[Isla de Frie]] to a grotto hunting a Sisuitl. They anchor the main ship and depart in a smaller boat. Along the way they failed their will and dove underwater. After a long difficult fight they survived to …

  • Clockwork Nirvana Prison

    h4. Highlights of the Session The team gained entrance to the Mercykiller's prison on the Clockwork Nirvana of Mechanus by crafting a symbol and showing it to the pair of Clay Golems guarding the front door. The first floor contained empty cages …

  • Clockwork Nirvana Prison Later Floors

    h6. Mostly Notes The group resumes, Corey passes over the small gift to Desmond. On level 5 Individual cells floor to ceiling. Kill VI little guys, go up ladder to 6th floor. Some of what [[:dirk-morganstern | Dirk Morganstern]] said was true …

  • Wrapping Up the Tower

    The foe on the next floor that the [[:shade | assassin]] had warned them about had a strikingly deranged appearance. His hair and armor were covered with numerous self inflicted scars and he clearly had not bathed in days. He wielded his spiked chain with …

  • Project Satan Beginning

    After going through the portal to the outskirts of [[Nigburg | Nigburg]], [[:desmond-tiny | Desmond]] informs the group that they have no way back, so hopefully his friend is not dead. No one says anything and they stand around for a while before …

  • Completing Portals

    h6. Notes Only Nick _Thrusts_ the psicrystal off of the altar to his cohort. Nick's Lizard was sent to prison, Nick died, Jon ran off. Josh succumbs completely to Nerull and brings them back. Then they win and Josh is forced to kill his cohort. …

  • Meeting dem Stubblies

    h6. Notes Only Nick flies forth to meet the stubblies and has a much better time interacting with them than Ariel did. There was a tense moment when Stubbly the Wild was burned and went into a blood frenzy. They teleport/run to the steel igloo as a …

  • Finishing Up

    Nick _Mindlinks_ with the bone wall. They complete that portal and receive the psicrystal. Following that they enter a different portal that contained many platforms slowly descending into lava. To reset the trap, [[:ariel-arcandance | Ariel …

  • Getting Reaquainted

    After recovering, [[:desmond-tiny | Desmond Tiny]] teleports everyone to the new locale at the [[Isla de Frie | Isla de Frie]]. Desmond _regenerates_ [[:ariel-arcandance | Ariel Arcandance's]] arm. The remaining Godsmen of the party have been promoted …

  • The Fate of Mistedge (Act 2)

    The party's endeavor to check on Jovak and Jalabar ended in failure. None of the party members will describe what happened during that horrendous mission, but each one asked gets a far off look on their face that betrays a dark memory that may never …

  • The Adventure Continues

    (After quite the hiatus this campaign has resumed, being comprised of several people who have played in this campaign and a newcomer. The current party opted to canonically be the previous party who had gone through Act 1. This means that this current …

  • Forging

    Following the deadly combat encounter with the arrow demons (MM3) and bonedrinkers (MM3) the party took a moments respite to regain their bearings. [[:caven-henderson | Caven Henderson]] mourned the death of his niece [[:alexis-monroe | Alexis Monroe …

  • Reintegration

    The party meets up with [[:new-steve | New Steve]] who gives them a gift of 10K gold worth of platinum pieces. The party leaves to go shopping. Big Bad John returns and donates 3,000 gold to [[:new-steve | New Steve]] for whatever he wants. He offers …

  • Decisions

    The party begins a serious discussion on leaving the current mission to attempt going to the Catalogues of Enlightenment on Mechanus. They decide to rest another day in order to have _air walk_ ready and go to the cavern that [[:caden-ras | Caden Ras]] …